Interactive Cell Model Creation: Exploring High School Students’ Engagement in Understanding Cell Concepts through Scratch Coding-Based Project-Based Learning (PBL)

Authors

  • Riyandul Muttolifah Universitas PGRI Ronggolawe Tuban
  • Tabitha Sri Hartati Wulandari

Keywords:

Project-Based Learning (PBL), Scratch Coding, Learning Interest, Cell Concept, Computational Skills

Abstract

This study aims to analyze the effectiveness of implementing Project-Based Learning (PBL) with Scratch Coding in increasing high school students’ interest and skills regarding the biological concept of the cell. The descriptive qualitative method was used with subjects from Grade XI at SMA Negeri 1 Bancar. Data were collected through interest questionnaires (pre- and post-intervention), observations, interviews, and coding product assessments. The results indicate a significant increase in learning interest, exceeding 20% across all indicators-anthusiasm, motivation, and perceived difficulty. Gamification elements in Scratch contributed to this improvement, allowing students to engage more deeply with interactive cell model creation. Students demonstrated the ability to integrate conceptual understanding with computational thinking skills, reflected in high product rubric scores. This research recommends PBL Scratch Coding as an innovative and effective approach for learning cell biology through creative and game-based experiences.

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Published

2025-12-10