Implementing Computer-Assisted Language Learning (Call) for Vocabulary Building Through Spelvin Game

Authors

  • Krishna Ika Saputra Universitas PGRI Ronggolawe Tuban

Keywords:

CALL, Vocabulary

Abstract

The teaching of vocabulary often brings students to the state of boredom. It occurs because they have not changed their learning habits; such as writing words on paper, trying to learn by heart or learning passively through the teacher's explanations and the boring strategies the teachers apply in vocabulary teaching. To help students reduce the disadvantageous condition and find vocabulary lessons more interesting, new strategies is important to consider. One of the strategies is by integrating computer-assisted games (CAG). This is worth trying since it may (1) reduce students‘ stress, thus brings in relaxation and fun for students; (2) creating more interesting learning atmosphere; (3) involve friendly competition; (4) bring real world context into the classroom

References

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Published

2023-02-15

How to Cite

Ika Saputra, K. (2023). Implementing Computer-Assisted Language Learning (Call) for Vocabulary Building Through Spelvin Game. The Proceedings of International Conference: Ronggolawe English Teaching Conference (RETCO), 2(1), 155–162. Retrieved from http://prosiding.unirow.ac.id/index.php/retco/article/view/1799

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