THE EFFECTIVENESS OF USING EDUCAPLAY IN TEACHING VOCABULARY TO YOUNG LEARNERS AT SDN TASIKHARJO
Keywords:
educaplay, vocabulary mastery, young learners, game-based learning, digital mediaAbstract
This research aimed to determine the effectiveness of Educaplay, a game-based digital platform, in improving English vocabulary acquisition of 5th grade students at SDN Tasikharjo. Using a quantitative pre-experimental design, data were obtained from 24 fifth grade students. The treatment consisted of vocabulary learning on the topic of “Body Parts” through Educaplay. Data were collected using pre-test, post-test, observation, and questionnaire, then analyzed with descriptive statistics, a normality test, and a paired sample t-test. The results showed a significant increase in vocabulary scores from a mean of 67.21 to 89.67 and a decrease in standard deviation from 22.529 to 10.32. The paired t-test resulted in a significance value of 0.000 (p < 0.05), indicating a statistically significant difference. Observations showed active participation, and questionnaires indicated a completely positive student response. Overall, Educaplay proved effective in improving vocabulary acquisition and creating an interesting and fun learning atmosphere.
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