Project Based Approach Focusing on Students Speaking Skill Using Digital Storytelling

Penulis

  • Risa Triassanti Universitas PGRI Ronggolawe Tuban
  • Prodhan Mahbub Ibna Seraj Universiti-Bangladesh, Dhaka, Bangladesh

Kata Kunci:

Project based approach, digital storytelling, writing, literacy

Abstrak

This paper describes the digital storytelling task applied in speaking class of second year students of English Study Program, including advantages students achieve from storytelling and technology integration as well as suggestions for classroom implementation. The necessity for students to use effective written communication and to be technologically literate remains strong. Meanwhile, English teachers charged with developing these skills are searching for ways to engage students in the writing process and integrate technology into daily learning activities. Digital storytelling aligns with both of these objectives. This strategy invites students into the writing process on a personal level and integrates several technologies into the final project. With careful planning and preparation, digital storytelling present students with a deeply meaningful learning experience. Many students readers and writers, will be highly motivated by the personal nature of storytelling and the integration of technology. An interactive technology can keep the students engaged into the material. As they build their stories, students will be reading for depth and understanding, and gaining proficiency with the vocabulary, structure and pronunciation of language. Finally, students will gain greater competence with technology as they refine their problem-solving skills. Sharing personal stories and engaging in this variety of thinking skills will prove to be a rewarding experience for both teachers and students.

Keywords : Project based approach, digital storytelling, writing, literacy

Referensi

Cardoso, L., Obaid, A. J., al Yakin, A., & Jafar, M. (2022). Expanding on the use of YouMiMe as technology instructional design in learning. Pegegog.Net, 13(1), 367–378. https://doi.org/10.47750/pegegog.13.01.40

Chang, C., Sustainability, H. C.-, & 2022, undefined. (2022). Mapping digital storytelling in interactive learning environments. Mdpi.Com. https://doi.org/10.3390/su141811499

Electronic, S. V.-C. A. L. L., & 2022, undefined. (2022). Blogging in action: Teaching English within the project-based learning approach. Researchgate.Net, 23(1), 63–77. https://www.researchgate.net/profile/Salvador-Montaner-Villalba/publication/358214125_Blogging_in_Action_Teaching_English_within_the_project-Based_Learning_Approach/links/61f5808caad5781d41ba23da/Blogging-in-Action-Teaching-English-within-the-project-Based-Learning-Approach.pdf

Ennis, M. J., Barchi, K. A., Merello Astigarraga, A., & Wimhurst, A. (2022). A pilot course with project-based learning in an intensive English program. Language Learning in Higher Education, 12(1), 57–85. https://doi.org/10.1515/CERCLES-2022-2047/HTML

Fu, J., Yang, S., in, H. Y.-J. of R. on T., & 2022, undefined. (n.d.). Exploring the impacts of digital storytelling on English as a foreign language learners’ speaking competence. Taylor & Francis. Retrieved February 7, 2023, from https://www.tandfonline.com/doi/abs/10.1080/15391523.2021.1911008

Hava, K. (2021). Exploring the role of digital storytelling in student motivation and satisfaction in EFL education. Computer Assisted Language Learning, 34(7), 958–978. https://doi.org/10.1080/09588221.2019.1650071

Innocenti, C., Panggabean, T., Kurniawati, D., Susanti, P., & Mukaromah, S. (2022). THE STUDENTS EXPERIENCES ON THE USE OF ONLINE LEARNING APPLICATIONS IN ENGLISH CLASS AT SMAN 3 TUBAN DURING THE COVID 19 PANDEMI. Prosiding.Unirow.Ac.Id, 7(1). http://prosiding.unirow.ac.id/index.php/SNasPPM/article/view/1460

Journal, S. D.-E. E. and L., & 2022, undefined. (2022). The implementation of virtual PBL (Project Based Learning) model in english drama course. Journal3.Uin-Alauddin.Ac.Id, 66(1). https://journal3.uin-alauddin.ac.id/index.php/elite/article/view/27562

Kim, D., Coenraad, M., Studies, H. P.-J. of C., & 2021, undefined. (n.d.). Digital storytelling as a tool for reflection in virtual reality projects. Curriculumstudies.Org. Retrieved February 7, 2023, from https://www.curriculumstudies.org/index.php/CS/article/view/82

Lambert, J. (2017). The Central Role of Practice in Digital Storytelling. Digital Storytelling, 21–26. https://doi.org/10.1057/978-1-137-59152-4_2

Learning, K. H.-C. A. L., & 2021, undefined. (n.d.). Exploring the role of digital storytelling in student motivation and satisfaction in EFL education. Taylor & Francis. Retrieved February 7, 2023, from https://www.tandfonline.com/doi/abs/10.1080/09588221.2019.1650071

Lim, N. Z. L., Zakaria, A., & Aryadoust, V. (2022). A systematic review of digital storytelling in language learning in adolescents and adults. Education and Information Technologies, 27(5), 6125–6155. https://doi.org/10.1007/S10639-021-10861-0

Nair, V., Md Yunus, M., Aznar-Díaz, I., Ma Ortega Tudela, J., & Kebangsaan Malaysia, U. (2021). A systematic review of digital storytelling in improving speaking skills. Mdpi.Com. https://doi.org/10.3390/su13179829

Nasir, P., 2021), R. D. Q. A. (ICED-Q., & 2022, undefined. (2022). Problem identification and solution design: project based learning approach in improving students active participation and confidence in English Class. Atlantis-Press.Com. https://www.atlantis-press.com/proceedings/iced-qa-21/125972072

Nicoli, N., Henriksen, K., Komodromos, M., & Tsagalas, D. (2022). Investigating digital storytelling for the creation of positively engaging digital content. EuroMed Journal of Business, 17(2), 157–173. https://doi.org/10.1108/EMJB-03-2021-0036/FULL/HTML

Potvin, A., Boardman, A., Education, K. S.-T. and T., & 2021, undefined. (n.d.). Consequential change: Teachers scale project-based learning in English language arts. Elsevier. Retrieved February 7, 2023, from https://www.sciencedirect.com/science/article/pii/S0742051X21001931

Quah, C. Y., & Ng, K. H. (2022). A Systematic Literature Review on Digital Storytelling Authoring Tool in Education: January 2010 to January 2020. International Journal of Human-Computer Interaction, 38(9), 851–867. https://doi.org/10.1080/10447318.2021.1972608

Rincon, A. R., … A. M. C.-J. of A., & 2022, undefined. (2022). Digital storytelling in older adults with typical aging, and with mild cognitive impairment or dementia: A systematic literature review. Journals.Sagepub.Com, 41(3), 867–880. https://doi.org/10.1177/07334648211015456

Sari, D., Education, Y. P. E. L. and, & 2021, undefined. (2021). Project-based-learning on critical reading course to enhance critical thinking skills. Jurnal.Unsyiah.Ac.Id, 8(2), 442–456. https://doi.org/10.24815/siele.v8i2.18407

Seraj, P. I., International, I. O.-E. R., & 2022, undefined. (n.d.). Playing with AI to Investigate Human-Computer Interaction Technology and Improving Critical Thinking Skills to Pursue 21st Century Age. Hindawi.Com. Retrieved February 7, 2023, from https://www.hindawi.com/journals/edri/2022/6468995/

Studies, H. T.-V. J. of F., & 2021, undefined. (2021). Integrating project-based learning into English for specific purposes classes at tertiary level: Perceived challenges and benefits. Jfs.Ulis.Vnu.Edu.Vn, 37(4). https://doi.org/10.25073/2525-2445/vnufs.4642

Tabieh, A., Al-Hileh, M., … H. A. A.-E. J. of, & 2021, undefined. (2021). The Effect of Using Digital Storytelling on Developing Active Listening and Creative Thinking Skills. ERIC, 10(1), 13–21. https://doi.org/10.12973/eu-jer.10.1.13

Technology, M. R.-P.-T. E. with, & 2022, undefined. (n.d.). INTEGRATING PROJECT-BASED LEARNING, TASK-BASED LANGUAGE TEACHING APPROACH AND YOUTUBE IN THE ESP CLASS: A STUDY ON STUDENTS’. Ceeol.Com, 22(1), 62–81. Retrieved February 7, 2023, from https://www.ceeol.com/search/article-detail?id=1063519

Trepper, K., Boardman, A., & A. G.-E. T. P., & 2022, undefined. (n.d.). Shifting pedagogy, shifting practice: teachers’ perceptions of project-based learning in English language arts. Emerald.Com. Retrieved February 7, 2023, from https://www.emerald.com/insight/content/doi/10.1108/ETPC-12-2021-0150/full/html

Triassanti, R. (n.d.). COMBINING ROLE PLAY AND VIDEO IN TEACHING SPEAKING. Bingg.Unirow.Ac.Id. Retrieved February 2, 2023, from http://bingg.unirow.ac.id/po-

content/uploads/Combining_Role_Play_and_Video_in_Teaching_Speaking.pdf

Triassanti, R., Innocenti, C., Penggaben, T., Susatyo, B., Wardhono, A., Rohmadtis, Y., & al Magribi, S. (n.d.). TEACHERS AND STUDENTS’PERCEPTIONS ON THE USE OF ICT IN LEARNING ENGLISH AT A JUNIOR HIGH SCHOOL IN TUBAN. Journal.Umg.Ac.Id. Retrieved February 7, 2023, from http://journal.umg.ac.id/index.php/didaktika/article/view/3632

Triassanti, R., OF, A. B.-T. P., & 2017, undefined. (n.d.). The Use of Circle Games as A Strategy to Improve The Student’s Mastery in English Vocabulary. Prosiding.Unirow.Ac.Id. Retrieved February 2, 2023, from http://prosiding.unirow.ac.id/index.php/retco/article/view/1721

Yang, Y. T. C., Chen, Y. C., & Hung, H. T. (2022). Digital storytelling as an interdisciplinary project to improve students’ English speaking and creative thinking. Computer Assisted Language Learning, 35(4), 840–862. https://doi.org/10.1080/09588221.2020.1750431

Zaafour, A., Sciences, M. S.-R.-E., & 2022, undefined. (2022). Incorporating Cooperative Project-Based Learning in the Teaching of English as a Foreign Language: Teachers’ Perspectives. Mdpi.Com. https://doi.org/10.3390/educsci12060388

Diterbitkan

2023-02-21

Cara Mengutip

Triassanti, R., & Mahbub Ibna Seraj, P. (2023). Project Based Approach Focusing on Students Speaking Skill Using Digital Storytelling. THE PROCEEDINGS OF NATIONAL SEMINAR OF RETCO, 11(1), 24–35. Diambil dari http://prosiding.unirow.ac.id/index.php/retco/article/view/1788